This is a graphics and systems engineering role focused on the rendering and playback engine of a browser-based creative production platform. The engineer owns the system that turns compositions of layers, media and effects into correct pixels in real time, covering Canvas and GPU compositing, a frame-accurate playback pipeline, multi-threaded architecture and performance and memory discipline. Beyond shipping features, the role involves shaping the engine's architecture, raising the bar for real-time rendering quality and mentoring other engineers while staying hands-on in the code. The work sits closer to game-engine development than to typical web application frontend work.
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From $199 · 3,500+ companies hire here